12/24/2022 0 Comments Pixel 3 dirt rally images![]() ![]() In fact, we liked the ‘Sound of the GRID’ challenge so much that we decided to take it one step further…Ĭoming in April, GRID Season 3. Without fail, at least one person managed to guess both the car and the track on each of the seven clips we posted in the week. Last week, we posted numerous clips posing just one question: Can you name the car and track from just the sound alone? Sure, there was a video to go along with each roaring engine but the heavy blur would have taken out a lot of the guesswork. Since the last Racing Line, we’ve discovered just how good of an ear the GRID fans have. There’s a whole heap of news, big event recaps, and glimpses into what we’re working on right now. Plus, stick around to the end for something special, that might just keep the youngsters occupied whilst staying at home! Let’s go: GRID The result of all that awesomeness is an absolutely stacked Racing Line – our fortnightly round-up of all the Codemasters headlines. ![]() So, whether you’re playing our games, or contributing to them in any way: Thank you. We’re also in awe of everybody representing Codemasters from home right now, adjusting and using initiative to keep pushing forward and help deliver those gaming experiences we enjoy. Instinctively, you look for silver linings during difficult times, and there’s no doubt that gaming is a pretty darn shiny example of one right now.įrom lap records to legendary speed-runs, we’ve seen you really dive into Codies games during this time, and it’s been awesome to watch. First things first, we hope you all are staying safe and well at home. (this is dependent on your USB 3 connection. Encode Resolution: 0 (since oculus software v23 default uses native res of Quest 2) Distortion Curvature: LOW (should improve visuals in the center of your view) Asynchronous Spacewarp (ASW): disabled (The problem with ASW in sims, when it suddenly kicks in, you instantly gain around 10-20ms input latency which almost always throws me off track, I rather take a quick stutter but stay on track) >If I want MSAA 4x I need to lower render resolution to around ~1.1-1.2. But that's just me, if you need 90hz just lower your resolution or buy better hardware In normal gameplay I don't see any difference. >I can only see/feel the difference between 72/90hz when I specifically compare and look for it. I use: 72hz, 1.3, 4848x2448, basically turn this up as much as you can depending on your GPU! But feel free to experiment what works best for you. I personally use CMAA+FXAA and high rendering resolution because it makes the overall image less blurry and provides a more detailed and clear track, especially in the distance, which is very important. ![]() But with the Quest 2 you can go two ways to get a good looking image: MSAA 4x and lower resolution, or use CMAA+FXAA or no AA and turn up the headset resolution as high as possible. Those always use high MSAA because the lower res headsets were easily maxed out and AA was the only way to push it further.
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